Path of the Drunken Master
Step of the Drunken Monkey
When you choose this path at 3rd level, you gain the following benefits:
- You may spend your Action to quaff one dose of alcohol and regain 1 Ki.
- You may spend 1 Ki to use your Patient Defense class feature, even if you have already taken a bonus action this round.
- You may also spend 1 Ki to use Patient Defense as a reaction, even if you have already taken a reaction this round.
At level 6, you become proficient with Constitution saving throws if you aren't already. Additionally, the number of drinks you have imbibed using your Step of the Drunken Monkey feature since your last rest is added to your AC. You obviously lose this bonus with your next rest.
Slap of the Drunken Carp
At level 11, when you use your Flurry of Blows feature, you may instead cause a target within melee range to make an attack against a creature within range. The creature may not pull its punches, and must attack the new target as if it were you.
Style of the Drunken Dragon
At level 17, hindering terrain no longer affects you while you are under the influence of your Step of the Drunken Monkey. Additionally, you gain 2 Ki for each drink by using your Step of the Drunken Monkey option. Finally, the number of drinks since your last rest also apply to your unarmed damage, no merely your AC as in the Stance of the Drunken Ox.