Friday, November 20, 2015

VDND God Sorcerers

Stuff of the Gods

At 1st level, you physically transform your aspect into a splinter of the god you were, for we were all gods, for all of space was carved from the bodies of the gods. Apologies to turtleneck but we are made of GODSTUFF. In this aspect, you resemble yourself, glowing with power, but you resemble something far beyond yourself. You gain the ability to cast mage armor at will, without components. This celestial accoutrement crackles with energy and life. For the duration of mage armor, you gain the sacred flame cantrip and have Disadvantage for Stealth checks.

Wisdom of the Spheres

At 1st level, you understand the secret orders of the universe, intrinsically, a race memory burned into carbon by starforge. You gain training in Religion and Perception.

Might of the Stars

At level 6 your limbs remember their old strength. Whenever you roll a natural 20 you gain 1 Sorcery Point.

Shape of the Champion

At level 14 you are becoming an unstoppable force of nature. You can leap 30' horizontal and 20' vertical from a standing start, adding half that distance from a running start. You gain a swim and climb speed of 30'. Additionally, you have Advantage on all Constitution saving throws against magical effects.

Lord of the Cosmos

At level 18 you are god taking new flesh from the old, through the shape of man meat. Whenever you roll a natural 1 you gain 1 Sorcery Point. You gain an additional Metamagic option: You may spend 1 Spell Point to sustain a spell to its maximum Duration without having to maintain Concentration.

Wednesday, November 18, 2015

Toxic Blood for VDND Sorcerers

Toxic Saturation

Beginning at 1st level, you have resistance to poison damage and advantage on saves against poison.

Blow Chunks

Also at 1st level, you learn the poison spray cantrip. You can cast this without components by vomiting this vile sludge.

A Way of Something Like Life

At level 6 you are immune to the Poisoned condition. Additionally, you have advantage on saves against necrotic damage.

Death in the Blood

At level 14, whenever you take damage, you may bleed buckets as a reaction. Each creature within 5' of you must make a Constitution saving throw or suffer the Poisoned condition. Additionally, you have resistance against necrotic damage.

Walking Wasteland

At level 18 you may spend 6 Sorcery Points to compel a Constitution saving throw from any target you touch: at a failure, the target is Poisoned and drops to 0 HP.