Common Folk- A Baseline Class For Cowboy Cosmic Carnage in Doublecrossroads
Folk roll 1d6 for their Hit Die.
Their Defensive Number is 14.
Folk use any Simple weapons (d6).
They can also use pistols.
They speak Lawful and 1 Language of their choice.
If they have Dexterity 13+ they may add their Dexterity Bonus to Wilderness rolls made to travel safely and Stealth rolls made to hide.
If they have BOTH Strength 13+ AND Dexterity 13+ they may use any Normal weapon (d8).
They receive a free horse at the beginning of the game.
Folk may either hold two Career benefits at once or receive an extra point in their Career benefit.
Folk are +1 to their Saves.
At any level, Folk may elect to forgo a normal leveling roll and instead automatically receive +1 to Saves.
Folk may build a small town with minor outlying homesteads and appoint themselves Sheriff whenever they have the coin to do so.
At level 8, they may assume the position of Mayor in their town
handily by election or showdown, or the previous Mayor stepping down
in respect to serve as deputy, or whatever. At level 8, a fully vested Mayor can collect taxes, form posses, run trials and summary
executions, and a host of other fun wild west things, including passing
and enforcing laws and marrying people. They also have a +1 reaction
adjustment from their townspeople.