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Tuesday, July 10, 2018

Warduke Class

HD, Saves, Attacks, Advance, Requisites as a Cleric.

You are -2 to saves against Wands/Devices, or against spells contained in an item or triggered by a trap.

You always detect as Chaotic.

You have a set of armor (or shield, if you like) and a weapon chosen from the standard list. These are always considered magic items for you while you possess them. They only work for you, and you can never use other magic items, including potions and scrolls.

You may have as many Enemies as you have HD and when one Enemy is dispatched you may choose another. Enemies are not creature types but specific individuals. Enemy spells not designed to deplete Hit Points always automatically succeed on you. However, you always automatically do critical hit damage on an Enemy.

Whenever you slay an Enemy or have defeated them to the DM's satisfaction your weapon or armor gains an investure of power, keepsake of your victory. You may have a number of powers equal to your magic item bonus for your weapon and armor, but your DM determines both the effect and which item it must be infused into. You always have the choice of keeping your existing powers instead of taking the DM's new offer. You can use your powers a number of times per day equal to your level.

You cannot be surprised by your Enemies directly, and you can never surprise your Enemies. Your Enemy's minions can still surprise you, and you can still surprise/force a Morale check among your Enemy's minions.

When you are reduced to 0HP or less you may instead roll one or more of your Bonus HD. You gain that many HP from 0 and are back in the saddle. You can't use these to heal in any other manner but any spell effects that depend on your number of HD do take these into account.

At level 9 you may swear yourself to the service of a lord, kingdom, goddess, or demon. You never get to build your own domain but you get the full run of this one, with authority second only to your liege.

You can raise an army of followers at any time; in fact, you only gain XP from treasure spent on building and maintaining your army.



Level 1: +1 Weapon and Armor
Level 2: 1 Bonus HD
Level 3: +2 Armor
Level 4: +2 Weapon
Level 5: 2 Bonus HD
Level 6: +3 Armor
Level 7: +3 Weapon
Level 8: 3 Bonus HD
Level 9: +4 Armor
Level 10: +4 Weapon
Level 11: 4 Bonus HD
Level 12: +5 Armor
Level 13: +5 Weapon
Level 14: 5 Bonus HD
Level 15: +6 Armor
Level 16: +6 Weapon