Friday, July 26, 2013

20 Questions for Doublecrossroads

  1. What is the deal with my cleric's religion? Folks back east got a few religions they argue about but out here even so-called civilized men worship weird old gods, monsters, nature and animal spirits, and freaky powers. They don't so much bicker as openly war with one another. You're a Holy Man in a strange town, best pretend you ain't, or convert real quick. Choose a god from an existing supply, or roll on the God Maker for Doublecrossroads.
  2. Where can we go to buy standard equipment? We got the bare essentials here: tack, oil, rope, food, alcohol, shovels and tools and such. Some items can be brought in special with the supply shipments. You got something particular you want, though, you best bring it in with you, else kill the fella who has it. The General Store is your lifeline in most places, though larger towns have a few fancy specialty shops. Traders, peddlers, and snake oil salesmen come and go frequently but cannot be relied upon.
  3. Where can we go to get platemail custom fitted for this monster I just befriended? Not such a thing. In fact I'm plum close to getting rid of armor and armor class as an artifact of the hobby, just ain't pulled the trigger yet. Until then the local tanner or blacksmith would be your best bet.
  4. Who is the mightiest wizard in the land? The sand witches of Doublecrossroads, the three sisters of mourning, are, together, the most dreaded words in the West.
  5. Who is the greatest warrior in the land? The Coyote Chieftain of Coalblack Canyon or Friendly Bill Moonshine out of Shapestone.
  6. Who is the richest person in the land? Either Big Black Johnson, retired cattle baron, or Melitha Dambridge, newspaper maven and owner of a private police.
  7. Where can we go to get some magical healing? Well we have a dentist and a physician here in town, sure, but most folk stick to Viscount Vidalia's Sawbones-In-A-Bottle, which is 130 proof.
  8. Where can we go to get cures for the following conditions: poison, disease, curse, level drain, lycanthropy, polymorph, alignment change, death, undeath? The doc, the pastor, or the undertaker.
  9. Is there a magic guild my MU belongs to or that I can join in order to get more spells? In fact, conferring with other witches or finding secret spells out in the wilderness is the only way a witch can learn new spells. They are all scattered throughout the land but they do gather at Harvestmoon.
  10. Where can I find an alchemist, sage or other expert NPC? If you're lucky a medicine show will set up in town, or a circus will come through, or someone who might fit that bill in their old life might be working in town under some new profession, as most folk now do.
  11. Where can I hire mercenaries? Form a posse? Ask around in town, particularly the saloon, or the sheriff's office.
  12. Is there any place on the map where swords are illegal, magic is outlawed or any other notable hassles from Johnny Law? Don't get drunk in public. Don't use magic or arms on citizens. Don't talk to the skeletons. Don't play music at night. Don't bring your outside gods here, it gets the dander up of the clergy. Some towns have outlawed witches, or at least unlicensed witches.
  13. Which way to the nearest tavern? Center of town, can't miss it.
  14. What monsters are terrorizing the countryside sufficiently that if I kill them I will become famous? You will never become famous, except amongst your own kind, the weekend warriors who keep the grinding mundanity of your shit-show workweek safe from creatures and spirits.
  15. Are there any wars brewing I could go fight? You could always join a company heading further west. Sometimes we're a waypoint for such journeys. The territories out there are like a war for survival themselves. There's always some jumped-up rich man who would be king starting his own private army in the territories...
  16. How about gladiatorial arenas complete with hard-won glory and fabulous cash prizes? You could compete in the rodeo, there's even some bare-knuckle boxing.
  17. Are there any secret societies with sinister agendas I could join and/or fight? The coyote raiders are a constant concern. "Joining" will be messy. There are cults, covens, gangs, and brotherhoods aplenty.
  18. What is there to eat around here?We strain the Red River for an alcoholic blood that's mixed with the sand itself. Cheap peasant food is the order of the day, though there's some cactus and snake for big events.
  19. Any legendary lost treasures I could be looking for? There's said to be, but no folk can agree on exactly where. The Mirage Jungle would be a safe bet, though. Looking for hidden treasure will quickly draw the attention and wrath of the men within the world, among others.
  20. Where is the nearest dragon or other monster with Type H treasure? Somewhere, out there in the wilderness, sometimes, on clear nights where the sound goes on forever, the town can hear a cry...and feel rattle of thunder when there ain't no clouds...The creatures may be nowhere, but it always seems like they're everywhere.